17 cards found.

Avatar of the Resolute

Creature Avatar   3 / 2   {G}{G} (2)

Reach, trample
Avatar of the Resolute enters the battlefield with a +1/+1 counter on it for each other creature you control with a +1/+1 counter on it.
It exemplifies the ideals of the Dromoka: strength, unity, and honor.



Color Identity: G,Green
Printings:
Dragons of Tarkir (Rare)

Foreign Names:

Formats:

Bloodcrazed Hoplite

Creature Human Soldier   2 / 1   {1}{B} (2)

Heroic — Whenever you cast a spell that targets Bloodcrazed Hoplite, put a +1/+1 counter on it.
Whenever a +1/+1 counter is put on Bloodcrazed Hoplite, remove a +1/+1 counter from target creature an opponent controls.



Color Identity: B,Black
Printings:
Journey into Nyx (Common)

Foreign Names:

Formats:

Council's Judgment

Sorcery {1}{W}{W} (3)

Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.



Color Identity: W,White
Printings:
Double Masters (Rare)
Double Masters (Rare)

Foreign Names:

Formats:

Dissolve

Instant {1}{U}{U} (3)

Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)



Color Identity: U,Blue
Printings:
Magic Online Promos (Uncommon)

Foreign Names:

Formats:

Grave Strength

Sorcery {1}{B} (2)

Choose target creature. Mill three cards, then put a +1/+1 counter on that creature for each creature card in your graveyard.
So long as death follows life, the supply lines of the Sultai will never be cut.



Color Identity: B,Black
Printings:
Fate Reforged (Uncommon)

Foreign Names:

Formats:

Gurmag Swiftwing

Creature Bat   1 / 2   {1}{B} (2)

Flying, first strike, haste
"Anything a falcon can do, a bat can do in pitch darkness."
—Urdnan the Wanderer



Color Identity: B,Black
Printings:
Khans of Tarkir (Uncommon)

Foreign Names:

Formats:

Harvest Fear

Sorcery Adventure   {3}{B} (0)

Target opponent discards two cards. (Then exile this card. You may cast the creature later from exile.)



Color Identity: B,Black
The other side is:

Printings:
Mystery Booster (Common)

Foreign Names:

Formats:

Hitchclaw Recluse

Creature Spider   1 / 4   {2}{G} (3)

Reach
Not all spiders need webs to catch their prey.



Color Identity: G,Green
Printings:
Magic Origins (Common)

Foreign Names:

Formats:

Languish

Sorcery {2}{B}{B} (4)

All creatures get -4/-4 until end of turn.



Color Identity: B,Black
Printings:
Magic Online Promos (Rare)

Foreign Names:

Formats:

Lash of Thorns

Instant {B} (0)

Target creature gets +2/+1 and gains deathtouch until end of turn.



Color Identity: B,Black
Printings:
Throne of Eldraine (Common)

Foreign Names:

Formats:

Meddling Mage

Creature Human Wizard   2 / 2   {W}{U} (2)

As Meddling Mage enters the battlefield, choose a nonland card name.
Spells with the chosen name can't be cast.



Color Identity: U,W,White,Blue

Mournwillow

Creature Plant Skeleton   3 / 2   {1}{B}{G} (3)

Haste
Delirium — When Mournwillow enters the battlefield, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn.



Color Identity: B,G,Black,Green
Printings:
Eldritch Moon (Uncommon)

Foreign Names:

Formats:

Reaper of Night

Creature Specter   4 / 5   {5}{B}{B} (0)

Whenever Reaper of Night attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn.



Color Identity: B,Black
The other side is:

Printings:
Mystery Booster (Common)

Foreign Names:

Formats:

Reaper of the Wilds

Creature Gorgon   4 / 5   {2}{B}{G} (4)

Whenever another creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{B}: Reaper of the Wilds gains deathtouch until end of turn.
{1}{G}: Reaper of the Wilds gains hexproof until end of turn.



Color Identity: B,G,Black,Green
Printings:
Magic Online Promos (Rare)

Foreign Names:

Formats:

Rousing of Souls

Sorcery {2}{W} (3)

Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card.
"We remember. We rise."



Color Identity: W,White
Printings:
Conspiracy (Common)

Foreign Names:

Formats:

Silumgar Sorcerer

Creature Human Wizard   2 / 1   {1}{U}{U} (3)

Flash (You may cast this spell any time you could cast an instant.)
Flying
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Silumgar Sorcerer exploits a creature, counter target creature spell.



Color Identity: U,Blue
Printings:
Dragons of Tarkir (Uncommon)

Foreign Names:

Formats:

Thriving Turtle

Creature Turtle   {U} (1)

When Thriving Turtle enters the battlefield, you get {e}{e} (two energy counters).
Whenever Thriving Turtle attacks, you may pay {e}{e}. If you do, put a +1/+1 counter on it.
Aether shapes everything on Kaladesh, from the sky to the sea.



Color Identity: U,Blue
Printings:
Kaladesh (Common)

Foreign Names:

Formats:

No results found.
Bummer

17 cards found.